Creating Worlds of Adventure, Conflict, and Companionship that Inspire You to Become the Hero of Your Story.

                BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars™: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon Age™. BioWare operates in Edmonton (Alberta, Canada), and Austin (Texas, United States). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher.

                Currently announced projects at BioWare include Anthem™, a co-operative Action-RPG set in a new and mysterious world, and Star Wars™: The Old Republic™, a story-driven massively multiplayer online game. We are also envisioning the future game experiences for the Mass Effect™ franchise, one of the highest rated video game series of all time, and the Dragon Age™ franchise, whose latest entry was the 2014 Game of the Year.

                Deep within a western Canadian province known for big skies, majestic mountains, and golden fields, BioWare was born.

                A true Canadian success story, BioWare's humble beginnings make its achievements all the more remarkable. The unlikely merging of medicine and computer games as impetus for a start-up company is not as strange as you might think. Drs. Greg Zeschuk, Ray Muzyka, and Augustine Yip may have met in medical school, but it was their shared love of computer games, animation, and comics that cemented their future partnership. Prior to founding BioWare, they estimate that, between the three of them, they played every computer game ever made. Not as easy to do as you would think, considering they had medical school to attend to.

                Ray and Greg started programming medical education software for the University of Alberta’s Faculty of Medicine in 1994 during their residency in family medicine. Augustine brought his artistic chops to the partnership shortly thereafter. The trio’s first project, the Acid-Base Simulator, was completed while they were still in residency. After graduation, Ray and Greg were appointed Research Associates in the Division of Studies in Medical Education. Their second and final medical project, the Gastroenterology Patient Simulator, was completed in 1995. Not quite content to sit on their stethoscopes, the trio realized that their need to express themselves creatively was pulling them in a different direction. They hooked up with a talented group of game programmers and artists, and BioWare Corp. became a reality on February 1, 1995 in a small room in Greg’s basement.

                BioWare’s first big commercial release was a mech-style game called?Shattered Steel?(October, 1996),?which was developed with a Calgary subcontractor, Pyrotek Game Studios. Using a powerful graphics engine that created a reality not yet seen in video games, its demo garnered the attention of Interplay Productions, a computer game publisher headquartered in Irvine, California. Interplay saw potential in the talented and hardworking group of designers, artists, and programmers, and signed BioWare to a multi-game agreement. BioWare went on to create some of the world's most critically acclaimed games, including Baldur's Gate™, MDK2,?Neverwinter Nights™, Star Wars?™: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age™. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. Recent projects at BioWare include Mass Effect 3, one of the highest rated video games of all time, Dragon Age: Inquisition, the highly anticipated sequel and next entry in the Dragon Age franchise, and?Star Wars?: The Old Republic™,?a story-driven massively multiplayer online game.

                BioWare's story continues to evolve.?It is our goal to create a work environment that is hardworking and fun. We want staff to feel that they belong to an organization that cares about them as individuals and encourages teamwork and common goals. Our mission is Creating Worlds of Adventure, Conflict, and Companionship that Inspire You to Become the Hero of Your Story. We invite you to join us on the journey.

                Creating worlds
                of adventure, conflict and companionship
                that inspire you to become the hero of your story.
                HUMILITY AND
                INTEGRITY
                COURAGEOUS
                CREATIVITY
                PASSION FOR
                EXCELLENCE
                AMAZING
                STORYTELLING
                ACHIEVING AS A
                TEAM

                Studio Locations

                BioWare Edmonton
                Suite #1800
                10423 101 Street NW
                Edmonton AB
                Canada T5H 0E7
                Phone: 780-430-0164
                Fax: 780-439-6374

                BioWare Austin
                Suite 250 – Building C
                7700 West Parmer Lane
                Austin TX
                United States 78729
                Phone: 512-592-5293

                Email Inquiries
                contact@bioware.com

                Note: BioWare's corporate office is unable to provide service or support for any Electronic Arts title. For account or technical assistance, please visit help.ea.com

                Technical Support

                Anthem
                Dragon Age
                Mass Effect
                Star Wars: The Old Republic

                Press, Media, and Interview Requests

                For press & media inquiries, please contact Brad Hilderbrand.

                Community News

                Do you have a project that relates to a BioWare game that you would like to call attention to? Have you found something innovative and cool that deserves recognition? Send us an email, and tell us about it!

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